Third level Fighters get to choose their Martial Archetype and Graves is simple, boring, but effective. Get another action on your turn! Yup that’s all she wrote chief. You’ve got two barrels on your gun so you should shoot both of them in a round thanks to Action Surge. If you’ve got an Artificer who can give you a cool (Heavy) Crossbow then feel free to grab that, but for the most part we’ll be using Hand Crossbows to recreate the range limitations of Graves’ shotgun. Honestly the most interesting thing to talk about with Fighter levels is what you’re going to grab for a weapon. You also get a Fighting Style and you may be surprised to hear but we’re going for Archery to shoot your gun better, and you also get Second Wind for some refillable potions. If Fighter is the fastest way to learn how to shoot a gun then you must fight! Fighters get two proficiencies from the Fighter list: Athletics and Acrobatics will help you with all that “jungling” stuff. Made for Riot Games.) THE BUILD LEVEL 1 - FIGHTER 1 These connections can get you a contact for bounty work anywhere you may go. You also get some tool proficiencies: I’m sure your partner taught you how to play with Cards and Dice, if only to cheat you out of your money.īut what we’re mainly here for is the Ear to the Ground feature, letting you keep in contact with Bilgewater’s underbelly to know who needs a blasting. Insight is nice but I’d also grab Intimidation instead of Persuasion or Deception, because you don’t play nice. LoL wiki says you’re a mercenary, but you tend to work alone (or sometimes with your partner Tobias) so Urban Bounty Hunter makes a lot more sense for finding the scum of Bilgewater. 8 INTELLIGENCE - But if the Legends of Runeterra shorts have shown anything it’s that you’re only really getting by on dumb luck and determination.
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