![]() The fitting panel is attached to the left of the screen by default, and despite its misleading name is actually more of an item browser. The buttons to the left of this window allow you to filter ships by faction, however in practice it is not difficult to find ships so these aren't really much use! frigate, strategic cruiser, etc.) Expanding one of these will display all ships in that category. Ships are sorted into categories by their ship type (e.g. You use this window to select the ship you wish to edit fittings for. Open this window via the File menu or via Ctrl-N. The Ship Browser is quite self-explanatory. Save the changes and you'll have an 'all level 4' character for your theorizing pleasure :) Open up the character file for your new All level IV with Notepad (or some other basic text editor program), then use the replace all function to change the 5s to 4s. Go to your EFT directory, then into the Characters directory. Within the Character Editor, select the character and click the second button from the left for "Rename\Duplicate character." Enter the name All level IV (or something similar) and click OK. Occasionally you may prefer to test all level 4 values without having to change everything using the drop-down menus. ![]() However, if a character routinely uses particular implants you may wish to set them here. Implants can also be added for specific ship types, so for assessing the affects of a partiuclar implant it makes more sense to do it there. Using the Implants tab, you can select implants which will be included whenever that character is selected. EFT will inform you that an API key is already saved, so click "Yes" to reuse it and import your current skills. To update your character, simply return to the character editor and again click the "API skill import" button. Remember to regularly update your character as you complete relevant skills. Note that EFT's import feature creates a static character at the time of import and does not automatically update the character. If you have more than one character, be sure to use the correct API information. If not, go to the following website, follow the instructions to create a new API key (if necessary), and copy/paste the values from your character's API. If you're familiar with EveMon, you know how this works. When you first click on the "API skill import" button for a character, the KeyID and Verification code fields appear. Select this character using the drop-down menu, and then click "API skill import." ![]() This newly created character starts out with no skills. They are "Create new character," "Rename\Duplicate character," "API skill import," and "Delete character." To add your character to EFT, first click on "Create new character" and give the character a name. When the Character Editor appears, there will be 4 buttons at the top of the first window. While it is possible to use EFT without importing your character's skills into it, by using the "All Level V" default character, I advise against it because you'd be missing out on the vast majority of what EFT has to offer.Ĭlick on View in the top menu (or Ctrl-C), then click on Character Editor from the dropdown menu. These can be seen below: (please note, not all of these windows will be visible when you open the program - read on!) There are four main sections to the EFT interface the Character Editor, the Ship Browser and the Fitting Panel, plus the ship fitting window itself. To download EFT visit the following Eve Online forum thread:
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